So what are the main principles of effective gaming, according to the paper that my supervisor sent me? They are:
- Storylines and characters- help to create a sense of immersion, which in turn leads to more positive outcomes.
- Short-, medium- and long-term goals.
- Continuous feedback and rewards- preferably of the type that targets intrinsic motivation. (Avoid too much negative feedback as this may serve to decrease motivation and learning potential. Rehabilitation games are meant to target things that patients aren't good at, so negative feedback might just add to the frustration.)
- Individualised difficulty levels. One way of doing this is by using adaptive progressions, in which the level of difficulty is adapted to the player's in-the-moment game performance. Usually the overall performance level is maintained between 75% and 85% for optimal results.
- Provision of choice- increases motivation and learning.
Addition of multiplayer elements was also suggested as another way to increase motivation as well as social skills (particularly pertinent given that this paper is about serious gaming in autism).
References
Whyte, EM, Smyth, JM & Scherf, KS 2015, ‘Designing serious game interventions for individuals with autism’, Journal of Autism and Developmental Disorders, vol. 45, no. 12, pp. 3820-3831.
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